When it comes to the media industry, there are many areas of work, the
major sectors of the industry are:
·
Film - The collective creation and distribution
of feature length sound and moving image productions via cinemas, the internet
and home media. Universal Studios is a major company in the film industry that
has been creating and distributing films for over 100 years!
·
Television and Radio - The collective creation
and distribution of sound and moving image productions through analogue and
digital transmissions which are picked up and made accessible to the public
through home media devices such as set-top boxes and personal radios. One of
the most popular television and radio companies is The BBC which has been
providing its services of quality media through television and radio the Great
British public for 91 years.
·
Interactive Media - A specialised media that
relies on a user's input to provide a products output, it engages the user the
product and allows them to interact with what's happening with a controller of
some kind; the internet, video games and home media devices like DVD players
are considered interactive media.
·
Video Games - The dominant variant of
interactive media, users are fully immersed in an enjoyable interactive
experience by using a controller to play out an adventure; they are extremely
popular and are distributed on cartridge or disc based platforms that run on
video game consoles like the Nintendo 64 and the SEGA Mega Drive.
·
Animation - A specialised area of the Film,
Television, Interactive Media and Video Games industry which is all based
around creating the illusion of movement through a series of moving images
created by hand or on a computer.
·
Publishing - The preparation, issuing and
distribution of printed media for sale to the general public; these
publications can be books, magazines, research papers and many other forms of
print media.
·
Press - The press is a section of the mass media
industry that focuses on presenting current news to the public via television,
radio, interactive media and publishing.
·
Advertising and Marketing - Advertising and
marketing is all about the promotion of products to the general public all with
intensions of making the product renown and popular to increase sales;
advertising and marketing companies are commissioned by other companies to
endorse their products, they use all the above forms of media to promote the
products.
·
Photo-imaging - A media industry that focuses on
creating and editing photographs and other graphics for all the above forms of
media, they specialise in visual language and printing high quality designs on
a large scale.
All of these companies are either horizontally or vertically
integrated. A company that is horizontally integrated is part of a group of
similar companies that are merged together in order to work with each other to
produce products; this is usually done to share resources, increase
popularity/market power and reduce costs of international trade (if one of the
companies is located in another country), all done with intentions of selling
more products and maximising profits. Vertical integration is when a big company
(that is usually well known) purchases other subsidiary companies, this
benefits the big company because they get a healthy share in the subsidiary
companies' profits and it increases their market dominance, it also benefits
the subsidiary companies by gaining them popularity which results in more
customers and higher profit margins; in theory everybody wins, but it is mostly
the big company that ends up with the most money in pocket. The Disney
corporation that specialises in all areas of the media industry is an example
of a company that uses vertical integration, it's a big and famous company that
has purchased other companies in the media industry such as LucasArts and The
History Network in order to increase market dominance and profit, as of now they
own over 129 companies via vertical integration!
In the following article I am going to talk about Nintendo, company
that specialises in the video game media industry; and Marvel, a company that
specialises in the comic book publishing industry. First I'll talk about
Nintendo.
Nintendo started out as a small business in Japan in 1889, they
originally produced and marketed Hanafuda playing cards, a game which has been
played in Japan for over 400 years. After producing an officially licensed set
of cards depicting Disney characters in 1959, the company became famous and
started to expand their market to new business ventures including a taxi
service, a chain of "love hotels", instant rice food, vacuum cleaners
and toys; all of these ventured failed eventually apart from the toy making,
this was all Nintendo had left after the 1964 Tokyo Olympics as the playing
card industry had became over saturated with no one buying them anymore.
Nintendo struggled to stay in the industry only making toys due to the other
companies such as Bandai and Tomy working in Japan as competition, due to the
introduction and success of the video game industry in Japan, Nintendo decided
to invest and released the "Colour TV-Game 6" and "Colour
TV-Game 15", two home video game consoles that got them into the media
industry; this went onto the global release of arcade games such as "Radar
Scope", "EVR Race", "Mario Bros" and most famously
"Donkey Kong" in 1981, the money raised from these releases lead to
the production and distribution of the "Game & Watch" handheld
consoles and the "Famicon". The "Famicon" went on to sell
incredibly well in Japan selling over 500,000 units within 2 months, so
Nintendo made the important decision to distribute it globally as the
"Nintendo Entertainment System" (or NES); the American video game
industry had crashed in 1983 due to bad quality games at high prices being
released, Nintendo created quality control procedures to make it so this didn't
happen so when the NES was released in 1985, it became an instant hit which
in-term gained Nintendo universal acclaim and saved the American video game
industry. With once programmer Satoru Iwata running the company, the rest is
history.
| Nintendo Enterrainment System on left, Nintendo Famicon on right |
Over the past 30 years, Nintendo have had to face many rivals and have
had much competition. In June of 1982, Nintendo had to face Universal Studios
in a massive lawsuit case where the Nintendo game "Donkey Kong" was
being sued for apparently copying the 1933 Universal Studios movie "King
Kong", during the time of the lawsuit Nintendo were banned from producing
any "Donkey Kong" arcade cabinets, video games or any other related
merchandise; in December of that year Nintendo's layer John Kirby proved in the
New York courtroom of US District Court Judge Robert W. Sweet that Universal
had filed the lawsuit knowing that they didn't own the rights to "King
Kong" as they had declared it public domain property in 1971, Nintendo won
$1,800,000 and became established as a legitimate company that could take the
world on. The most infamous competition story in gaming history is that of
Nintendo and SEGA from 1988 to 1999, SEGA (a video game company also located in
Japan) set out to defeat Nintendo in the video game marketplace by making their
system the "SEGA Mega Drive" cheaper, a series of advertising
campaigns that attacked Nintendo and created the "Sonic the Hedgehog"
video game franchise to be more popular than "Super Mario"; the two
companies were constantly battling each other, distributing over 80 million
"Super Nintendo Entertainment Systems" and "SEGA Mega
Drive", this massive production and distribution of consoles resulted in
consumers spending all their money on home video gaming and the arcade industry
almost dying out due to consumers spending their money on video games for their
home instead of at the arcade, in the end Nintendo came out on top due to its
beloved first party franchises while SEGA eventually had to stop producing
consoles and now only produce video games.
When it comes down to it, Nintendo is actually a very successful
company, it's gone from producing playing cards in the 19th century, vacuum
cleaners and instant rice in the 20th century, and video game consoles and
games in the 21st century. Sure they've had to fight a few battles along the
way, whether it is a giant American company or a fellow video game company back
home; thanks to its loyal fan base, ever-present target market and beloved
franchises, Nintendo will still be in the video game industry for many years to
come.
The other company I'll be talking about is Marvel:
Marvel is an American comic book production company that is currently a
horizontally integrated subsidiary of the Walt Disney Corporation. The company
was founded in 1939 under the name "Timely Comics", super hero comic
books were becoming very popular in America at the time so publisher Martin
Goodman founded the company to produce and distribute "Marvel
Comics", a comic book featuring a series of short stories for the public
to read; after selling over 80,000 issues the company decided to publish and
distribute a second issue in the next month, this process continued for 18
years until the "Marvel Comics" became discontinued, in that time
however the company had created 3 new franchises: "Human Torch",
"Sub-Mariner" and "Captain America" which would take over,
thus forming the foundations the company uses to this very day. In 1951,
superheroes had fallen out of fashion, to keep the company going they started
to produce and distribute more general comic books featuring romance, mystery
and comedy as the subject matter; with such a radical change of themes they
renamed the company "Atlas Comics" and were able to survive, it
wasn't until 1958 that they successfully brought superheroes back in fashion
and returned to their routes. The company changed its name to
"Marvel" in 1961 to honour the name of their first publication, from
then on they gave the world some of its most famous characters including
"Spider Man", "The Avengers" and "The X-Men";
with Isaac Perlmutter working as the current CEO of the company, Marvel
continues to give the world some of the best media ever made.
Although Marvel as a whole has greatly expanded its franchises over the
years into film, animation and video games to name a few, but that main area of
the companies work (and what I'll be talking about in this article) is as it
was back in 1939: comic book publication and distribution; in fact right now
the company is doing this with 75 different franchises on a monthly basis! The
majority of these comics have a target demographic of 9-16 year olds around the
world, though some are aimed at older audiences; the reason why Marvel are able
to make so much money however is because although the comics are written for a
9-16 year old demographic, the majority of people who purchase the comics are
usually young adults and middle aged men who grew up reading the comics when
they were younger, the comics are written with these people in mind so as to
not alienate them because they are responsible for most of the company’s
profits, so in theory, Marvel comics appeal to a massive target audience and
should have no financial troubles in the near future. The main competition that
Marvel has and always will be is the rival American comic book publishing and
distributing company DC Comics, the two companies both started in the 30s making
widely successful super hero comics that were designed to take each other out;
when DC made "The Thing", Marvel made "The Incredible
Hulk", when Marvel made "Captain America", DC made "General
Glory", and that's the way it's always been. The companies rivalry is
still going to this day, the only difference between this rivalry and the rivalry
between SEGA and Nintendo I talked about earlier is that DC and Marvel are on
good terms; they are constantly teaming up and provide their fans with special
pieces of media which pair the two companies property together such as the
"DC vs. Marvel" comic book series, doing these kindnesses increases
the fan bases of each companies franchises and creates a positive impact which
results in more comic book production and distribution for both companies.
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